The Game (in german)

Lerne deine Partner*in und ihre Seele auf einem 60-minütigen interaktiven Spaziergang besser kennen. Installiere die App “Ambia” auf einem Mobiltelefon, geht gemeinsam zu einem der Startpunkte und hört euch zu, was der Showmaster von «Let Love Win!» euch sagt.

Tools

  • Unity
  • Blender

Positions

  • 3D Artist (for everything)
  • Prototyping and programming
  • Creating all AR Mini Games
  • Adding animations and particle effects

Time: 1 and a half Months (polishing and bug fixing included)

The Experience in short (focus on mini games)

The game is played with a friend or partner. Player 1 and 2 have 5 destinations to discover each located in a city of Switzerland.

Each Station has a personal and sometimes risky Quiz about relationship and a Mini Game that announces the next Station.

The Mini Games start with either of the player touching each one side of the screen with a finger. Then the game starts.

Player 1 and 2 play the game and communicate together to finish the Mini Games

Once the Mini Game is finished, the next destination will be announced and visible on a map.

A few prototypes I did before final mini game concepts

With testing many possible mechanics, clear restrictions to reduce development time and make the games more inclusive had been made:

  • Less than 180 Degree
  • Easy Gameplay with no fast movement
  • Static Position, no walking around required
  • Mini Games require 1 arm per player with the ability to hold one side of the phone and move it vertically and horizontally and an extra arm/finger from either player to tap the screen

360 AR Room Projection to collect Hearts hidden in the World.

  • This used too much space and Testing in real life was too unstable

Whac-A-Mole style game in AR Space

  • Good as less depending on stable projection

Catching hearts hidden inside a layer of boxes getting faster and faster the more you unwrap them

  • Fun, but too hard especially for beginner AR user

Only collect the heart, avoid everything else

  • Obstacles made it more fun especially looking around

Final Mini Games

Match the right Pairs together

Communicate with your partner and find the matching pairs!

Trash goes to the bin, food in the fridge and where did the laundry go again? If only doing household chores would be so easy in real life.

Open all the gifts and find the hidden hearts

Catch yourselves in this Whac-A-Mole style game!

Open all the gifts and find the hidden hearts

A simple beginner friendly experience that focuses on satisfying gift opening noises and particles!

Example Setting up Mini Game Pair matching game in unity

What I had to work with:

  • Already existing was a script that destroys the object it’s attached to when touched, which was from a collectible we had from another game

Based on that I created the logic for all the games and for the pair matching game I used this to create «TouchDetection» prefabs that check if they have a their child or not. Seperate from that I made the Pair detection logic on the pairs themselves and there is also a simple gamelogic.

  • I also added states, pauses, particle effects and everything necessary to finish and polish the Mini Games