As there was no Level Editor in PlayCanvas Blender helped me put together my sketched Level Ideas fast. The Spheres I put together in the Example are going to be exported so I can set them up as Colliders in Playcanvas.
A custom shader helped me locate the Colliders.
I organized Testings and exchanged with Andreas Halter and other colleagues who gave valuable Feedback on the Levels.
Level Design mainly involved
- Grass Placement that is going to be eaten on the Planets
- Obstacles and Collision placement
- Speed Adjustments of the Player
- Planet and Obstacle Sizing